extends AnimationPlayer


# Called when the node enters the scene tree for the first time.
func _ready():
	autoplay="sea/_1"
	#clear_queue()
	#LOOP_LINER
	get_animation("sea/_1").loop_mode=Animation.LOOP_PINGPONG
	
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
